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The weather in Micro Flight is
designed especailly to simulate the weather conditions
from a light aviation perspective.There are
two weather screens in Micro Flight, basic and advanced,
the basic is used to control all weather conditions, and
the advanced is used for more subtle parameters.
Press
change weather menu to show the following screen:

The
basic weather screen adjusts:
- Wind
direction - the direction from which the
prevailing wind is blowing.
- Wind
speed - speed of the prevailing wind.
- Visibility
- maximum visibility of the ground when flying
below the cloud base.
- Haze
- degree of atmospheric clarity, the more hazy
the less contrast will be seen.
- Cloud
base - base of the clouds and the top part of
thermal effects and haze effects.
- Cloud
coverage - amount of sky covered by clouds.
- Time
of day - time at the scene.
- Precipitation
- type of precipitation in the scene, provided
sufficient cloud coverage is set.
- Thermal
activity - frequency of random thermals in the
scene.
- Flying
particles - number of flying particles that drift
with the wind.
- Cloud
brightness - controlls the brightness of clouds,
can be used to make the scene look more realistic
with different precipitation conditions.
Press
the advanced weather button to show the following screen:

The
advanced weather screen adjusts:
- Wind
aloft from - the direction from which the high
wind layer is blowing.
- Wind
aloft speed - speed of the high wind layer.
- Wind
aloft base - base altitude for high wind layer,
the transition between prevailing wind and high
wind layer begins at this level.
- Thermal
activity - frequency of random thermals in the
scene.
- Thermals
base radius - base radius of random thermals in
the scene.
- Thermals
top radius - top radius of random thermals in the
scene.
- Thermals
core speed - maximal core speed of random
thermals in the scene.
- Air
temperature - air temperature measured at sea
level, this temperature is used to calculate
actual air density and temperature at any given
height.
- Sky
brightness - the brightness of sky and lighting
in the scene, used to make precipitation
conditions look more real.
- Red
absorbtion - the blueish appearance of fog in the
scene, can be used to simulate humidity and other
atmospheric effects.
A
schematic view of the weather model can be seen in the
following diagram:

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